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Last updated: 
Sept 30, 2000
 
 
001024  visitors since
July 15, 2000
 
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TODO:
Load/Save config via IPersist interface
Program code to build simple primitives like torus, cone, cylinder, sphere, cube, plane, etc
Program generated textures (formats: R4G4B4A4,R8G8B8A,R8G8B8X8,R5G6B5,R5G5B5A1), (size: 64x64 upto 4096x4096), (type: lum,displ,noise, etc);
Striping and optimizing geometry algorithms
Convert all defines to constants and wrap them into RM3D namespace.
Interfaces for SceneGraph: IShape, IAppearance (materials, textures), IGeometry(IGeoSet,ICone,ICylinder,ISphere, IBox, ITorus); IBVolume (collision detection, etc.); IGeoSetInterleaved, IGeoSetTriStrip, IGeoSetTriFan, IGeoSetIndexed, IGeoSetIndexedTriStrip, etc;
World parameters: indoor / outdoor
 
 
 
Question of the day
How to build the tests?
 
 
 
Known issues
How to measure a scene complexity?
 
 
Do you have an idea? Please, mailto:  develop@rightmark3d.org
 
 
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