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| Last updated: |
| Sept 30, 2000 |
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| 001024 visitors since |
| July 15, 2000 |
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| TODO: |
| Load/Save config via IPersist interface |
| Program code to build simple primitives like torus, cone, cylinder, sphere, cube, plane, etc |
| Program generated textures (formats: R4G4B4A4,R8G8B8A,R8G8B8X8,R5G6B5,R5G5B5A1),
(size: 64x64 upto 4096x4096), (type: lum,displ,noise, etc); |
| Striping and optimizing geometry algorithms |
| Convert all defines to constants and wrap them into RM3D namespace. |
| Interfaces for SceneGraph: IShape, IAppearance (materials, textures),
IGeometry(IGeoSet,ICone,ICylinder,ISphere, IBox, ITorus); IBVolume (collision detection, etc.);
IGeoSetInterleaved, IGeoSetTriStrip, IGeoSetTriFan, IGeoSetIndexed, IGeoSetIndexedTriStrip, etc;
| | World parameters: indoor / outdoor |
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| Question of the day |
| How to build the tests? |
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| Known issues |
| How to measure a scene complexity? |
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| Do you have an idea? Please, mailto:
develop@rightmark3d.org |
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| This page is under construction |
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